The Most Dangerous Game
by in CodeSOD on 2026-07-02While we talk about bad video game code periodically, we generally avoid it because it's so specialized and while something like fast inverse square root is bad code from a maintainability perspective, it's great code for abusing floating points to make math fast.
Işıtan Yıldız sends us a snippet from a game's config file. I won't pick on the specific game, but this isn't some random build of TuxCart, but a released game sold on multiple platforms. It's from a small team, but it's an actual professional product running on many devices. What's notable about this is the game has multiplayer elements, which means networking code, which means…