Recent CodeSOD

Code Snippet Of the Day (CodeSOD) features interesting and usually incorrect code snippets taken from actual production code in a commercial and/or open source software projects.

Jan 2020

The Intern's Gadget

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Pierre is a contractor who supports a variety of companies helping them manage data-science and analytics applications. Code, in these contexts, is written to answer specific questions, driven more by mathematics than program design. That’s a polite way of saying that the vast majority of the code is unreadable nonsense that no one can explain.

One of Pierre’s clients has decided to migrate to that fancy new thing they’ve been hearing about, “the cloud”, and thus they have to move all of their applications to that cloud. This suite of applications involved a website with a pile of “gadgets” that users could string together to do their own data analysis. And one of those gadgets was quickly thrown together by an intern circa 2007.


Exceptoinal Spelling

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Object-oriented languages often let you implement your own exception classes to hook into their structured exception handling. This is, usually, a good thing: you create your own custom types for your various errors, which makes various exception states more clear. PebkacException is more useful than just Exception, and you can build catch blocks specific to your application/API needs.

But there’s a dark side to this feature. People want to hook functionality into their exception objects. Instead of just using them as a signal to announce a failure state, they slap features into them, like exceptions which automatically self log.


Microsoft's English Pluralization Service

by in CodeSOD on

Despite founding The Daily WTF more than fifteen years ago, I still find myself astonished and perplexed by the curious perversions in information technology that you all send in. These days, I spend most of my time doing "CEO of Inedo stuff", which means I don't get to code that much. And when I do, it's usually working with the beautiful, completely WTF- and bug-free code that our that our world-class engineers create.

I mention this, because when I come across TDWTF-worthy code on my own, in the wild, it's a very special occasion. And today, I'm excited to share with you one of the worst pieces of code I've seen in a very long time: EnglishPluralizationServices.cs


A Splash of Color

by in CodeSOD on

YouTube, like any reasonable video service, offers closed captioning. They'll even throw machine learning at the problem, and autogenerate captions, though that is usually only good for comedy, rather than actual accesibility.

Any closed captioning system will generally let you specify the colors of the captions as well as the actual text. YouTube is no exception to that. YouTube offers an online editor, but anyone serious about producing content is going to upload their own subtitle files, and up until recently, this could be done in an XML file which would allowed a lot of control over the styling of the captions.


An Enterprise API

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There’s a simple rule about “enterprise” software: if the word “enterprise” is used in any way to describe the product, it’s a terrible product. Enterprise products are usually pretty special purpose and serve a well-capitalized but usually relatively small market. You aren’t going to sell licenses to millions of companies, but maybe tens of thousands. Often hundreds. There are some extremely niche enterprise products that have only two or three customers.

Lots of money, combined with an actually small market in terms of customers, guarantees no real opportunity for competition. Couple that with the fact that each of your customers wants the off-the-shelf product you’re selling them to have every feature they need for their business case, you’re on a fast track to bloated software, inner platforms, and just general awfulness.


Switch Off

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There are certain things which you see in code that, at first glance, if you haven’t already learned better, look like they might almost be clever. One of those in any construct that starts with:

switch(true) {…}


An Unreal Json Parser

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As we've discussed in the past, video game code probably shouldn't be held to the standards of your average WTF: they're operating under wildly different constraints. So, for example, when a popular indie game open sources itself, and people find all sorts of horrors in the codebase: hey, the game shipped and made money. This isn't life or death stuff.

It's a little different when you're building the engine. You're not just hacking together whatever you need to make your product work, but putting together a reusable platform to make other people's products work.


Sharing the Power

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"For my sins," John writes, "I'm working on a SharePoint 2010 migration."

This tells us that John has committed a lot of sins. But not as many as one of his coworkers.


Yet Another Master of Evil

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As a general rule, if you find yourself writing an extension system for your application, stop and do something else. It's almost always in the case of YAGNI: you ain't gonna need it.

George is a "highly paid consultant", and considers himself one of the "good ones": he delivers well tested, well documented, and clean code to his clients. His peer, Gracie on the other hand… is a more typical representative of the HPC class.


Untested Builds

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Kaylee E made an "oops" and checked in a unit test with a bug in it which caused the test to fail. She didn't notice right away, and thus the commit hit their CI pipeline and was automatically pulled by the build server. She assumed that when she checked the logs she'd see the error, but she didn't. The build completed, and Tests (0/0) ran successfully.

Now, Kaylee was new to the codebase, and since she'd been doing small changes, she'd simply written and run tests around explicitly the functionality she was testing. She hadn't yet done a full test run locally, so that was her next step. From there, it was easy to see why the build server didn't automatically run tests.